Unreal Engine 5.9 MegaJam Preview is the first Unreal Engine release built primarily with agentic workflows and adds experimental features such as expanded Unreal MCP toolsets, AI coding agents in the editor, AI-assisted content creation, and browser-based project runs. The preview was developed in about a week and includes a short QA pass, with known issues listed for Web builds on Mac, Linux, and mobile.
Key points
Unreal MCP now launches automatically, expands toolsets for rendering, source control, profiling, debugging, gameplay testing, geometry, audio, UI, and level creation, and integrates with Lore and Fab toolsets.
Unreal Assistant lets preferred AI coding agents (Claude Code, Codex, Cursor, OpenCode) operate in the in-editor assistant panel connected to Unreal MCP.
Sources
- Original post
- Unreal Engine 5.9 MegaJam Preview - Linked page
Payday: Aces High Gets Update, Roadmap, & All Future Heists Will Be Free
Payday: Aces High received an update adding Restart Heist and Abandon Heist options, and a roadmap showing new content through December 2026. All future heists will be released for free to owners, with no hidden fees or battle pass required.
Key points
Update adds “Restart Heist” to restart the current heist without leaving the map.
Update adds “Abandon Heist” to return the crew to the safe house together.
November 19 2026 update includes bug fixes, a haptics intensity slider, and “addition of paper trail to toilet rolls.”
December 14 2026 adds a free heist called “Coup de Grâce” and new weapons, masks, and “The Bank Robber Pack.”
Sources
Runway Sightline creates 360 panoramas and exports for 3D
Runway Sightline creates a 360 panorama of any location and lets you frame shots from any angle while keeping the environment consistent. Export the panorama for 3D use as an environment in your scenes via App Studio.
Key points
Create a 360 panorama of any location.
Export your panorama for 3D to use as an environment in your scenes.
Sources
Meta VR Glasses – SDK v207 and tools now available
Meta VR Glasses are ready for development with the v207 SDK released today. A set of tools including Meta VR CLI, Meta XR Operator for Unity, and IWSDK are provided for building, testing, and profiling apps.
Key points
SDK: v207 SDK for Meta VR Glasses is available now.
Tools: Meta VR CLI offers documentation access, device debugging, build tools, launch, video capture, and performance profiling.
Sources
Meta VR Start Developer Competition due Nov 18
Meta VR Start Developer Competition invites builds for Meta VR Glasses or Quest, with three tracks and a hand-only rule. Submissions must be completed by Nov 18.
Key points
Tracks: entertainment experience, game, or something that makes your day easier.
Requirement: must work end to end with hands.
Sources
- Original post
- bit.ly - Linked in the post
FJDynamics V4e SLAM scanner combines LiDAR, RTK, smartphone
FJDynamics V4e SLAM scanner combines LiDAR point clouds, RTK outdoor localization, and a smartphone for computing, RGB camera and storage. The author will test it indoors with GaussianSplatting pipelines and then outdoors for larger-scale captures.
Key points
LiDAR for capturing point clouds.
RTK for geospatial localization of the outdoor scan.
A smartphone acting as the computing unit, RGB camera and storage.
Sources
Bit Planet Games Christopher Stockman Ultrawings Quest 3 remasters announced
Bit Planet Games CEO Christopher Stockman discussed the new Ultrawings Quest 3 remasters in the inaugural VR Spotlight interview. The episode also covered PlayStation VR2, Valve’s Steam Frame, and the state of VR in 2026.
Key points
Ultrawings Quest 3 remasters launched.
First episode of VR Spotlight featured CEO Christopher Stockman.
Sources
Meta VR Glasses prototype can start on desktop
Meta VR Glasses prototype can start on your desktop using Meta Spatial Simulator. The simulator lets you test Android app layout and Look and Pinch interactions before the hardware ships. A setup guide is provided via a short link.
Key points
Meta Spatial Simulator can test Android app layout and Look and Pinch interactions before new hardware ships.
A setup guide is available at the provided short URL.
Sources
- Original post
- Bring Your Android App to Meta VR Glasses - Linked page


