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Spatial Computing3 min read481 words

🤖 SwiftUI - List Row Height Animations

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🤖 SwiftUI - List Row Height Animations

This article outlines inherent design flaws in SwiftUI List's row height animations. It presents a native SwiftUI solution using custom Layout, a decoupled state machine, and animatable spacing.

Key Points:

• SwiftUI List row height animations have inherent design flaws.

• Many existing solutions function as workarounds rather than direct fixes.

• A native SwiftUI approach utilizes a custom Layout component.

• The solution incorporates a decoupled state machine and animatable spacing.

🚀 Implementation:

  1. Implement a custom SwiftUI Layout.
  2. Develop a decoupled state machine for animation control.
  3. Integrate animatable spacing within the custom layout.

🔗 Resources:
fatbobman ↗ - Article on SwiftUI native animation solution

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🚀 Godot Engine - Mobile .NET Development Support

DeNA has joined the Godot Engine development fund as a Corporate Gold sponsor. This contribution supports .NET development for mobile within the Godot Engine.

Key Points:

• DeNA provides Corporate Gold sponsorship to Godot Engine.

• The sponsorship directly supports .NET development for mobile platforms.

• This backing aids ongoing open-source game development efforts.

🔗 Resources:
Godot Engine Fund ↗ - Support open-source game development

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✨ Product Update - Transcribe Mode

Update 1.1 introduces a new transcribe mode feature. This functionality instantly copies handwritten text to the clipboard for immediate use.

Key Points:

• Update 1.1 includes a new transcribe mode.

• Handwritten text is instantly copied to the clipboard.

• This feature prepares text for pasting into any application.

🔗 Resources:
Product Update 1.1 ↗ - Announcement of new transcribe mode


🤖 Vision Pro - XR Development and AI Integration

This post highlights the lighting capabilities of Apple Vision Pro for XR development. It also discusses the device's ability to run AI FoundationModels and a custom Qwen TTS framework in real-time.

Key Points:

• Vision Pro offers high-fidelity lighting for XR experiences.

• The device supports real-time execution of AI FoundationModels.

• A custom Qwen TTS framework operates effectively on Vision Pro.

• Vision Pro demonstrates readiness for advanced XR applications.

🔗 Resources:
Vision Pro Capabilities ↗ - Discussion on Vision Pro XR and AI features

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🤖 Stardew Valley - 3D/VR Port Progress

This update details significant progress on a 3D/VR port of Stardew Valley. It covers rendering techniques, user interface enhancements, and character interactions.

Key Points:

• The port uses Voxel and Cross-Plane rendering for a 3D effect.

• Point selection is enabled via a wrist HUD interface.

• Users can switch between 2D, 3D, and VR modes.

• Characters and monsters now consistently face the player.

🔗 Resources:
Stardew Valley VR Port Update ↗ - Development progress report


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Written by Drix10

Co founder @ PartPilot | 1 x Acquired Founder | Canopy @ f.inc | Cybersec @ DSU | 2x International Hackathon 🏆. Read more on drix10.com.