🤖 SwiftUI - List Row Height Animations
This article outlines inherent design flaws in SwiftUI List's row height animations. It presents a native SwiftUI solution using custom Layout, a decoupled state machine, and animatable spacing.
Key Points:
• SwiftUI List row height animations have inherent design flaws.
• Many existing solutions function as workarounds rather than direct fixes.
• A native SwiftUI approach utilizes a custom Layout component.
• The solution incorporates a decoupled state machine and animatable spacing.
🚀 Implementation:
- Implement a custom SwiftUI Layout.
- Develop a decoupled state machine for animation control.
- Integrate animatable spacing within the custom layout.
🔗 Resources:
• fatbobman ↗ - Article on SwiftUI native animation solution
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🚀 Godot Engine - Mobile .NET Development Support
DeNA has joined the Godot Engine development fund as a Corporate Gold sponsor. This contribution supports .NET development for mobile within the Godot Engine.
Key Points:
• DeNA provides Corporate Gold sponsorship to Godot Engine.
• The sponsorship directly supports .NET development for mobile platforms.
• This backing aids ongoing open-source game development efforts.
🔗 Resources:
• Godot Engine Fund ↗ - Support open-source game development
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✨ Product Update - Transcribe Mode
Update 1.1 introduces a new transcribe mode feature. This functionality instantly copies handwritten text to the clipboard for immediate use.
Key Points:
• Update 1.1 includes a new transcribe mode.
• Handwritten text is instantly copied to the clipboard.
• This feature prepares text for pasting into any application.
🔗 Resources:
• Product Update 1.1 ↗ - Announcement of new transcribe mode
🤖 Vision Pro - XR Development and AI Integration
This post highlights the lighting capabilities of Apple Vision Pro for XR development. It also discusses the device's ability to run AI FoundationModels and a custom Qwen TTS framework in real-time.
Key Points:
• Vision Pro offers high-fidelity lighting for XR experiences.
• The device supports real-time execution of AI FoundationModels.
• A custom Qwen TTS framework operates effectively on Vision Pro.
• Vision Pro demonstrates readiness for advanced XR applications.
🔗 Resources:
• Vision Pro Capabilities ↗ - Discussion on Vision Pro XR and AI features
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🤖 Stardew Valley - 3D/VR Port Progress
This update details significant progress on a 3D/VR port of Stardew Valley. It covers rendering techniques, user interface enhancements, and character interactions.
Key Points:
• The port uses Voxel and Cross-Plane rendering for a 3D effect.
• Point selection is enabled via a wrist HUD interface.
• Users can switch between 2D, 3D, and VR modes.
• Characters and monsters now consistently face the player.
🔗 Resources:
• Stardew Valley VR Port Update ↗ - Development progress report
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