🤖 3DGS and XGRIDS Community Event - Akallabo Meetup
This article details an upcoming community event in Sapporo, Hokkaido, focusing on 3D Gaussian Splatting (3DGS) and XGRIDS technologies. The event will take place at the HOTnet Co-Creation Space Akallabo and will include opportunities for exhibition and lightning talks.
Key Points:
• Focuses on 3D Gaussian Splatting (3DGS) and XGRIDS technologies
• Features opportunities for exhibition and lightning talks
• Community event held in Sapporo, Hokkaido
• Scheduled for Friday, June 5th, at Akallabo
• Aims to foster local technical collaboration and knowledge sharing
🔗 Resources:
• Event Page ↗ - Official registration and details for the meetup
• HoloLabInc X Profile ↗ - Organizer's official X profile for updates
Image
✨ Ray-Ban Meta Smart Glasses - Optimal Use Cases and Design Preferences
This article explores user experience insights regarding the Ray-Ban Meta smart glasses, specifically addressing the practicality of its sunglasses variant. It discusses scenarios where the tinted lenses may be less ideal and considers alternative design approaches for broader usability.
Key Points:
• Focuses on user experience with Ray-Ban Meta sunglasses
• Highlights effectiveness in bright outdoor conditions
• Identifies limitations for indoor or low-light activities
• Suggests an attachment-style design for enhanced versatility
• Considers user comfort and situational adaptability
🔗 Resources:
• Aimi Sekiguchi X Profile ↗ - Original author's X profile
• Original Discussion Thread 1 ↗ - Contains context and images about Ray-Ban Meta
• Original Discussion Thread 2 ↗ - Provides additional context and images
Image
Image
Image
Image
Image
Image
🤖 4D Gaussian Splatting - Immersive Experience on Apple Vision Pro
This article describes a firsthand experience with streamable 4D Gaussian Splatting content viewed on the Apple Vision Pro. It highlights the technology's capability to render life-sized volumetric performances, creating a highly realistic and immersive mixed reality experience.
Key Points:
• Explores streamable 4D Gaussian Splatting content
• Delivers life-sized volumetric human performances
• Creates a highly realistic and immersive feeling
• Experienced via the Apple Vision Pro device
• Content is capable of online streaming
🔗 Resources:
• David Seeler X Profile ↗ - User's X profile who shared the experience
• Ben Geskin X Profile ↗ - Related X profile mentioned in the thread
• Original Discussion Status ↗ - Status link for context
Image
🚀 VR/MR Developer Tools - Evolution and Latest Demos
This article reflects on a decade of VR development using Unity and showcases recent advancements in VR/MR developer tools. It provides insights into creating and demonstrating immersive virtual reality experiences, emphasizing continuous learning and dedication in the field.
Key Points:
• Celebrates a decade of experience with Unity for VR development
• Highlights showcasing a recent VR demo within proprietary developer tools
• Emphasizes the importance of persistence and hard work in development
• Recommends an article detailing the latest VR/MR developer tools
• Showcases the evolution of personal projects and professional tools
🔗 Resources:
• Dilmerv X Profile ↗ - Developer's official X profile
• Latest VR/MR Dev Tools Article ↗ - Recommended reading on new developer tools
• Original Demo Tweet ↗ - Tweet showcasing the latest VR demo
• Article Recommendation Tweet ↗ - Tweet recommending the article on dev tools
Image
⭐️ Support
If you liked reading this report, please star ⭐️ this repository and follow me on Github ↗, 𝕏 (previously known as Twitter) ↗ to help others discover these resources and regular updates.