🤖 Game Development - The Immense Engine
Arjan Brussee, co-founder of Guerrilla Games and Epic Games veteran, is developing The Immense Engine. This article discusses the new game engine's origin and its positioning as a European alternative to existing solutions.
Key Points:
• Developed by an industry veteran, Arjan Brussee
• Created in the Netherlands as a European alternative
• Aims to provide an option instead of Unreal Engine
🔗 Resources:
• Einar Johnson_XR ↗ - Creator profile
• Pirat Nation ↗ - Project platform
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💡 Electronics - USB-C Rechargeable Battery
This article introduces a rechargeable battery featuring a direct USB-C charging port. It highlights a specific operational characteristic during its charging cycle.
Key Points:
• Features direct USB-C cable plug-in for charging
• Output drops to 0V while the battery is charging
🔗 Resources:
• SpatialBiggs ↗ - Original poster
• EN129 ↗ - Related user
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✨ Spatial Computing - Ubiquitous 3D Displays
This article explores the transition from traditional flat screens to ubiquitous 3D displays. It discusses the evolving interaction paradigms for spatial content within this new technological landscape.
Key Points:
• Flat screens are being replaced by full 3D displays
• Virtual 3D displays are emerging in AR glasses and Steam Frame
• Lenticular 3D monitors are expected to become standard
• New interaction paradigms are being developed for spatial content
🔗 Resources:
• SpatialBiggs ↗ - Original poster
• G Fodor ↗ - Related user
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🤖 Computer Graphics - Voronoi Optimal Transport
This article discusses the application of Voronoi diagrams and soft semi-discrete optimal transport for encoding surfaces as distributions. The goal involves mapping a continuous source to discrete target atoms.
Key Points:
• Utilizes Voronoi structures for computational geometry tasks
• Encodes surfaces as distributions using soft semi-discrete optimal transport
• Aims to find transport maps from continuous uniform mass sources
• Targets discrete atoms for mass distribution
🔗 Resources:
• Luckyballa ↗ - Original poster
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🤖 Graphics Programming - GLSL Shader Example
This article presents a GLSL shader code snippet designed to generate intricate graphical patterns. It demonstrates a compact approach to creating complex visuals through fragment shader programming.
Key Points:
• Illustrates a compact GLSL fragment shader for rendering
• Generates complex, iterative visual patterns
• Utilizes mathematical functions like sin, log, and atan for effects
• Explores a procedural approach to graphics generation
🔗 Resources:
• Aimi Sekiguchi ↗ - Original poster
• Yohei Nishitsuji ↗ - Related user
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🚀 Event - Reality Hack Spatial AI
This article provides information about Reality Hack, an event focused on building education experiences with Spatial AI and Spectacles. It also notes an extension to the application deadline.
Key Points:
• Opportunity to build future education experiences with Spatial AI
• Features collaboration with Spectacles
• Part of the Reality Hack at AWE event
• Application deadline extended to Monday, May 11
🚀 Implementation:
- Apply for Reality Hack: Submit applications at the official event website.
🔗 Resources:
• Reality Hack MIT ↗ - Event organizer
• Spectacles ↗ - Partner technology
• AWE ↗ - Hosting event
• Reality Hack Application ↗ - Application portal
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✨ Extended Reality - Next-Generation Displays
This article delves into the advancements secretly driving the evolution of Extended Reality (XR) technology. It specifically highlights breakthroughs in next-generation displays and optics that address current limitations.
Key Points:
• XR is evolving rapidly due to underlying technological advancements
• New display and optics designs overcome Micro-OLED weaknesses
• Samsung Galaxy XR headset features 10,000+ nits displays
• High-nit displays contribute to perfect motion clarity in XR
🔗 Resources:
• SpatialBiggs ↗ - Original poster
• SadlyItsBradley ↗ - Related user
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