β¨ Virtual Tourism - Black Myth: Wukong Location
This article details the real-world filming location of Huangmei Temple, featured in the video game Black Myth: Wukong, identified as Xiaoxitian. The article includes visual references.
Key Points:
β’ Xiaoxitian serves as the real-life inspiration for Yellow Brows' Temple in Black Myth: Wukong.
β’ The article showcases the visual similarities between the game and the real-world location.
β’ The images provide a direct comparison between the virtual and real environments.
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π€ Three.js - Grass Rendering Optimization
This article discusses challenges encountered while implementing grass rendering in Three.js using TSL, BVH mesh, and raycasting, focusing on performance optimization.
Key Points:
β’ Raycasting caused significant FPS drops.
β’ The implementation utilizes Three.js, TSL, BVH mesh, and raycasting.
β’ Emissive bloom is used for visual enhancement.
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π€ Three.js - Octahedral Impostors
This article discusses the development of octahedral impostors for Three.js, highlighting a community contribution focusing on atlas generation and rendering optimization.
Key Points:
β’ The project leverages SketchpunkLabs' octahedron unwrapping code.
β’ Atlas generation was implemented to improve performance.
β’ The author encourages community contributions for further development.
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π‘ VR/AR Education - Accessibility and Impact
This article describes the positive impact of VR/AR technology on education, specifically highlighting its use with students with mild disabilities.
Key Points:
β’ VR/AR enhances learning engagement for students.
β’ The technology is particularly beneficial for students with mild disabilities.
β’ The author emphasizes the transformative potential of VR/AR in education.
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π€ Military Surveillance - B-2 Spirit Deployment
This article discusses the strategic deployment of B-2 Spirit bombers at Diego Garcia, observable via SAR imagery, and the potential implications.
Key Points:
β’ Five B-2 bombers are visible at Diego Garcia through SAR imagery.
β’ The deployment potentially serves as a strategic message to adversaries.
β’ Shelters protect the aircraft and related assets from surveillance.
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π€ Game Development - Dodgeball Duel
This article introduces "Dodgeball Duel," a 3D game featuring a simple rule set and a frozen NPC opponent.
Key Points:
β’ The game is coded with a focus on a specific aesthetic ("vibe-coded").
β’ Gameplay involves throwing balls at an opponent within a time limit.
β’ The game is described as a beginner-level project.
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π 3D Modeling - Free Batman Model
This article announces the availability of a free 3D model of a stylized Batman character.
Key Points:
β’ The model is a "fun and cute" interpretation of Batman.
β’ Files are provided in .3FM and .OBJ formats.
β’ Different color plates are included for ease of use.
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β’ Batman Model β - Free 3D model download
π€ Three.js - Tile Shadow System
This article details the development of a tile shadow system for Three.js, including overcoming the 16-texture limit through depth texture array support.
Key Points:
β’ The system initially encountered a 16-texture limit.
β’ Depth texture array support (texture_depth_2d_array/sampler2DArrayShadow) was added.
β’ Shadow nodes were reworked for optimization.
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π Location-Based Marketing - Q2 Strategies
This article discusses optimizing location-based marketing campaigns for high-spending periods during Q2.
Key Points:
β’ Q2 includes several high-spending holidays and events.
β’ The article focuses on location-based targeting strategies.
β’ The goal is to reach consumers when they are most likely to engage.
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π Game Development - Clair Obscur and Unreal Engine
This article examines the development of Clair Obscur, a game using Unreal Engine, highlighting the role of various engine features.
Key Points:
β’ The game is influenced by Art Deco, JRPGs, and other styles.
β’ Unreal Engine features like Blueprint, MetaHuman, and others were utilized.
β’ The article explores the integration of various Unreal Engine tools and features.
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