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Spatial Computingβ€’β€’4 min readβ€’686 words

✨ Virtual Tourism - Black Myth: Wukong Location

πŸ‘οΈ0reads (human + AI)πŸ€–0AI ingestions

✨ Virtual Tourism - Black Myth: Wukong Location

This article details the real-world filming location of Huangmei Temple, featured in the video game Black Myth: Wukong, identified as Xiaoxitian. The article includes visual references.

Key Points:

β€’ Xiaoxitian serves as the real-life inspiration for Yellow Brows' Temple in Black Myth: Wukong.

β€’ The article showcases the visual similarities between the game and the real-world location.

β€’ The images provide a direct comparison between the virtual and real environments.

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πŸ€– Three.js - Grass Rendering Optimization

This article discusses challenges encountered while implementing grass rendering in Three.js using TSL, BVH mesh, and raycasting, focusing on performance optimization.

Key Points:

β€’ Raycasting caused significant FPS drops.

β€’ The implementation utilizes Three.js, TSL, BVH mesh, and raycasting.

β€’ Emissive bloom is used for visual enhancement.

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πŸ€– Three.js - Octahedral Impostors

This article discusses the development of octahedral impostors for Three.js, highlighting a community contribution focusing on atlas generation and rendering optimization.

Key Points:

β€’ The project leverages SketchpunkLabs' octahedron unwrapping code.

β€’ Atlas generation was implemented to improve performance.

β€’ The author encourages community contributions for further development.

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πŸ’‘ VR/AR Education - Accessibility and Impact

This article describes the positive impact of VR/AR technology on education, specifically highlighting its use with students with mild disabilities.

Key Points:

β€’ VR/AR enhances learning engagement for students.

β€’ The technology is particularly beneficial for students with mild disabilities.

β€’ The author emphasizes the transformative potential of VR/AR in education.

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πŸ€– Military Surveillance - B-2 Spirit Deployment

This article discusses the strategic deployment of B-2 Spirit bombers at Diego Garcia, observable via SAR imagery, and the potential implications.

Key Points:

β€’ Five B-2 bombers are visible at Diego Garcia through SAR imagery.

β€’ The deployment potentially serves as a strategic message to adversaries.

β€’ Shelters protect the aircraft and related assets from surveillance.

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πŸ€– Game Development - Dodgeball Duel

This article introduces "Dodgeball Duel," a 3D game featuring a simple rule set and a frozen NPC opponent.

Key Points:

β€’ The game is coded with a focus on a specific aesthetic ("vibe-coded").

β€’ Gameplay involves throwing balls at an opponent within a time limit.

β€’ The game is described as a beginner-level project.

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πŸš€ 3D Modeling - Free Batman Model

This article announces the availability of a free 3D model of a stylized Batman character.

Key Points:

β€’ The model is a "fun and cute" interpretation of Batman.

β€’ Files are provided in .3FM and .OBJ formats.

β€’ Different color plates are included for ease of use.

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β€’ Batman Model β†— - Free 3D model download


πŸ€– Three.js - Tile Shadow System

This article details the development of a tile shadow system for Three.js, including overcoming the 16-texture limit through depth texture array support.

Key Points:

β€’ The system initially encountered a 16-texture limit.

β€’ Depth texture array support (texture_depth_2d_array/sampler2DArrayShadow) was added.

β€’ Shadow nodes were reworked for optimization.

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πŸš€ Location-Based Marketing - Q2 Strategies

This article discusses optimizing location-based marketing campaigns for high-spending periods during Q2.

Key Points:

β€’ Q2 includes several high-spending holidays and events.

β€’ The article focuses on location-based targeting strategies.

β€’ The goal is to reach consumers when they are most likely to engage.

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πŸš€ Game Development - Clair Obscur and Unreal Engine

This article examines the development of Clair Obscur, a game using Unreal Engine, highlighting the role of various engine features.

Key Points:

β€’ The game is influenced by Art Deco, JRPGs, and other styles.

β€’ Unreal Engine features like Blueprint, MetaHuman, and others were utilized.

β€’ The article explores the integration of various Unreal Engine tools and features.

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Drix10
Written by Drix10

Co founder @ PartPilot | 1 x Acquired Founder | Canopy @ f.inc | Cybersec @ DSU | 2x International Hackathon πŸ†. Read more on drix10.com.