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🎮 Game Development - In-Game Menu Localization

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🎮 Game Development - In-Game Menu Localization

This outlines the current development status of an in-game menu, covering its implementation and a consideration for localization.

Key Points:

• The base model and logic for the in-game menu are complete.

• Texture and shader refinement are pending.

• The menu is structured to support localization.

🔗 Resources:

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🤖 Robotics - AI in Quadrupedal Robots

This details Beni, a quadrupedal robot by Mondorobotics, highlighting its capabilities in autonomous navigation and object tracking, achieved through reinforcement learning.

Key Points:

• Beni performs flips and navigates autonomously.

• It tracks moving subjects.

• Reinforcement learning in simulation at scale enables its behavior.

🚀 Implementation:

  1. Utilize reinforcement learning for training robot behaviors.
  2. Conduct training at scale within simulation environments.
  3. Optimize robot actions through iterative practice.

🔗 Resources:
Mondorobotics ↗ - Company developing the Beni robot.
Beni Robot in Action ↗ - Video demonstration of Beni's capabilities.


💡 Engineering Environments - Research and Development Spaces

This discusses the challenges of creating dedicated "playroom" or "garage" environments for engineering work, contrasting corporate and academic settings.

Key Points:

• Establishing dedicated creative spaces within companies is challenging.

• Universities historically provided environments for practical development.

• Current university budget constraints limit these initiatives.

• Industry collaboration may offer a solution for creating such spaces.

🔗 Resources:

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Drix10
Written by Drix10

Co founder @ PartPilot | 1 x Acquired Founder | Canopy @ f.inc | Cybersec @ DSU | 2x International Hackathon 🏆. Read more on drix10.com.