🤖 Multiplayer Game Development - VR Foundations
This article discusses the fundamental concepts of multiplayer game development. It highlights the focus on social VR environments. The content is derived from a session on building multiplayer experiences.
Key Points:
• The session covers core principles for creating multiplayer games.
• It specifically addresses foundations for social VR applications.
• Practical application is demonstrated through a spinner battle game.
🚀 Implementation:
- Understand Multiplayer Architectures: Grasp client-server and peer-to-peer models.
- Implement Network Synchronization: Coordinate game states across multiple clients.
- Design Social VR Interactions: Develop features for user interaction in virtual reality.
🔗 Resources:
• Tevfik Ufuk ↗ - Lead for multiplayer game development discussions
• Meta Horizon Start Program ↗ - Program for social VR development

Image
Image
✨ Maya Shaders - Custom Eye Real-Time Rendering
This article describes a custom real-time eye shader developed for Maya's viewport. It highlights the shader's capabilities and design principles. The shader aims to provide extensive customization for character artists.
Key Points:
• The shader operates in real-time within the Maya viewport.
• It utilizes a single shader and a single geometry for rendering.
• Multiple presets and extensive customization options are available.
🔗 Resources:
• Sergi Caballer ↗ - Creator of the custom Maya eye shader
⭐️ Support
If you liked reading this report, please star ⭐️ this repository and follow me on Github ↗, 𝕏 (previously known as Twitter) ↗ to help others discover these resources and regular updates.