Skip to content
Drix10 Blog

Opus 5.5 milestone: hardware etch and 10-100× faster inference

, 6 items in AR VR Professionals and Community, 3 min read

In this digest (6 items)

Opus 5.5 is a milestone model that should be etched into hardware and sold on chips with 10-100× faster inference. It would already serve 99.99% of the population and use cases.

Key points

  • Milestone: model should be etched into hardware and sold on chips with 10-100× faster inference.

  • Coverage: would already serve 99.99% of the population and use cases.

Sources

LOW-FI v0.57 – Unity 6 upgrade, Le Circus race

LOW-FI v0.57 moves from Unity 2019 to Unity 6 and adds a full race career at Le Circus. The build now supports VR via OpenXR and non-VR automatically. Loading screens now show an animated progress bar.

Key points

  • Engine Upgrade: Unity 2019 → Unity 6, VR runs through OpenXR with a single executable.

  • Le Circus race career: beat four racers sequentially, then all together, then a secret challenger.

Sources

LOG AWAY Halloween DLC released, spooky makeover

LOG AWAY Halloween DLC released, adding a spooky makeover to the game. The DLC is available now on Steam.

Key points

  • DLC: brand new Halloween DLC is OUT NOW

  • Platform: Play now on Steam

Sources

Virtual Matter new renderer rolling out now

Virtual Matter announces its entirely new renderer is rolling out now. The post invites users to ask the built-in agent and mentions cel-shaded microvoxels in prompts, not polygons.

Key points

  • New renderer rolling out now in Virtual Matter

  • Built-in agent can be asked for rendering requests

Sources

Satoshi executable matches source, used Windows XP with MinGW

Satoshi executable matches the published source code exactly. The build was done on Windows XP using MinGW. The binutils toolchain was upgraded partway through development.

Key points

  • Executable people downloaded matches Satoshi's published source code exactly.

  • Satoshi used Windows XP with MinGW and upgraded binutils halfway through.

Sources

Messinator robot scores after 140-year self-play training

Messinator robot dribbles past a defender and scores, using control behaviors transferred zero-shot from 140 years of simulated self-play. Developed by SkildAI. A quoted tweet says they trained a robot to play football via self-play for 140 years in a virtual World Cup.

Key points

  • Demonstration: humanoid robot dribbles past a defender and scores.

  • Training: control behaviors transfer zero-shot from 140 years of simulated self-play.

Sources