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Technical - Immediate-Mode UI Renderer for Unity

, 10 items in AR VR Professionals and Community, 5 min read

In this digest (10 items)

Immediate-mode UI renderer for Unity. You call the drawing API each frame and flush — no GameObject hierarchy, no retained UI tree. This approach allows for more efficient rendering and better performance.

Key points

• Immediate-mode UI rendering eliminates the need for a GameObject hierarchy and retained UI tree. • The drawing API is called each frame, allowing for more efficient rendering. • This approach improves performance and reduces overhead.

Sources

  • Original post - Immediate-mode UI renderer for Unity
  • NowUI - Immediate-mode UI renderer for Unity

Tools - DeepSeek v4 Flash Vision Exp

Run DeepSeek v4 Flash Vision Exp on your 2x @NVIDIAAI DGX Sparks - Native image support! - Same robust production-ready repo - 1M context - 2,331,430 KV cache - Same decode speeds as before

Key points

• DeepSeek v4 Flash Vision Exp supports native image processing. • The tool uses a robust production-ready repository. • It achieves 1M context and 2,331,430 KV cache. • Decode speeds remain the same as before.

Sources

Tools - Active Relayers Metric

We added a new metric to privacy protocol pages on L2BEAT: Active Relayers It counts the unique relayer addresses observed in relayed withdrawals over the past 30 days. Live now for @TornadoCash and @0xprivacypools , with @RAILGUN_Project coming soon.

Key points

• L2BEAT introduces a new metric: Active Relayers. • The metric counts unique relayer addresses in relayed withdrawals. • It covers the past 30 days. • The metric is live for @TornadoCash and @0xprivacypools.

Sources

  • Original post - Active Relayers Metric
  • Image
    - Active Relayers Metric

Tools - Unseen VR Experience

Some people on the Internet said.. that Unseen - Chorus protocol is like #IronLung and #IronNest have a VR baby? I wish to have a fraction of they visibility You can now experience UNSEEN for FREE with Meta’s Try Before You Buy feature!

Key points

• Unseen VR Experience is now available for free. • The experience uses Meta’s Try Before You Buy feature. • It allows users to try Unseen for free.

Sources

Tools - Building Cloud-Native GIS Workflows

Zoom Webinar 'Building Cloud-Native GIS Workflows with GeoLibre' Time: Sep 3, 2026 04:00 PM Amsterdam

Key points

• The webinar focuses on building cloud-native GIS workflows. • It uses GeoLibre. • The webinar takes place on Sep 3, 2026, at 04:00 PM Amsterdam.

Sources

Tools - Portolan CLI Release

Release v0.8 of Portolan CLI - A CLI tool for managing cloud-native geospatial data https://cli.portolan-sdi.org https://github.com/portolan-sdi/portolan-cli/releases/tag/v0.8.0…

Key points

• Portolan CLI has released version 0.8. • The tool manages cloud-native geospatial data. • It is available at https://cli.portolan-sdi.org.

Sources

History - Coined Term "Artificial Intelligence"

Over 70 years ago today, the term “artificial intelligence” was coined in a conference proposal: https://stanford.io/2WJJJGN

Key points

• The term "artificial intelligence" was coined 70 years ago. • It was proposed in a conference proposal. • The proposal is available at https://stanford.io/2WJJJGN.

Sources

  • Original post - Coined Term "Artificial Intelligence"
  • Image
    - Coined Term "Artificial Intelligence"

Tools - Task SAR

Task SAR, receive imagery, classify targets at a forward position. Full loop in minutes. Proven by tactical operators at military exercises like NATO Cold Response and ORION 2026. Also operates as a redundant ground segment node.

Key points

• Task SAR receives imagery and classifies targets. • It operates at a forward position. • The full loop takes minutes. • It has been proven by tactical operators.

Sources

Tools - DeepSeek-V4-Flash-Vision-Exp

DeepSeek-V4-Flash-Vision-Exp is live on 2x @NVIDIAAI DGX Sparks Native image support, vLLM TP2, DSpark speculative decode + nvfp4_ds_mla KV. On just 2 Sparks: 1M-token context 2.79M-token KV pool 80 tok/s peak decode (counting), ~52 code, ~33 prose single

Key points

• DeepSeek-V4-Flash-Vision-Exp is live on 2x @NVIDIAAI DGX Sparks. • It supports native image processing. • The tool uses vLLM TP2 and DSpark speculative decode. • It achieves 1M-token context and 2.79M-token KV pool.

Sources

Gaming - 56 Hours of Final Fantasy XVI

56 hours of Final Fantasy XVI. Still thinking about the characters, the story, the mechanics, the epicness. One hour of God of War Ragnarök and I was checked out by minute 5. Just me?

Key points

• The author has spent 56 hours playing Final Fantasy XVI. • They are still thinking about the game. • They compare it to God of War Ragnarök.

Sources

  • Original post - 56 Hours of Final Fantasy XVI
  • Image
    - 56 Hours of Final Fantasy XVI