🤖 MiniMax H3 - Motion Generation in getimg
MiniMax H3 integrates text prompts and images to generate motion sequences within the getimg platform. This enables users to define both the action and visual style for their video outputs.
Key Points:
• Text prompts define the intended action for the generated motion.
• Input images establish the visual appearance and style.
• MiniMax H3 combines these inputs to produce animated content.
🔗 Resources:
• getimg.ai ↗ - Official Twitter account for getimg.
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💡 IlluGen - Ink-Style Effect with Advect
This article describes a technique for creating an ink-style effect in IlluGen by adjusting Advect parameters to transform input shapes into a painting brush.
Key Points:
• An ink-style effect can be achieved using Advect and noise within IlluGen.
• Setting Advect Fade Intensity to 0 converts an input shape into a brush.
• Pressing the Space key while the timeline plays allows interactive painting.
🚀 Implementation:
- Open IlluGen.
- Apply Advect and noise to a shape.
- Set the Advect Fade Intensity parameter to 0.
- Press the Space key to play the timeline and paint with the shape.
🔗 Resources:
• JangaFX ↗ - Official Twitter account for JangaFX.
• BigdreamVFX ↗ - Official Twitter account for BigdreamVFX.
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🚀 NemoVideo - Seedance 2.5 Release
Seedance 2.5 is scheduled for release on the NemoVideo platform. Users can receive credits related to this launch.
Key Points:
• Seedance 2.5 is an upcoming release.
• The model will be available on NemoVideo.
• Users can obtain 100 credits by commenting "NEMO".
🔗 Resources:
• nemovideoai ↗ - Official Twitter account for NemoVideo.
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🤖 Magnific - MiniMax H3 Integration
The MiniMax H3 model is now available on Magnific, allowing users to add specific characters, motion, and audio to video generations.
Key Points:
• MiniMax H3 supports adding characters, motion, and beats.
• It uses up to 9 images for character and style references.
• The model uses 3 videos for motion and camera control.
• Output specifications include 2K resolution and durations of 5 to 15 seconds.
🔗 Resources:
• magnific ↗ - Official Twitter account for Magnific.
• Hailuo_AI ↗ - Official Twitter account for Hailuo AI.
✨ Magnific - General Availability
Magnific is now available. This update indicates that the platform is ready for use.
Key Points:
• Magnific is publicly available.
🔗 Resources:
• magnific ↗ - Official Twitter account for Magnific.
🤖 Venice - MiniMax H3 Integration
MiniMax H3, an open-weight multimodal video model, is now available on the Venice platform. It offers native stereo audio generation with each output.
Key Points:
• MiniMax H3 is now integrated into Venice.
• It is an open-weight, multimodal video model.
• The model generates native stereo audio for all outputs.
• Access to the model is available anonymously.
🔗 Resources:
• AskVenice ↗ - Official Twitter account for Venice.
• minimax_ai ↗ - Official Twitter account for MiniMax AI.
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🤖 MiniMax H3 - Core Features
MiniMax H3 is a video generation model characterized by its broad referencing capabilities, suitability for commercial applications, and cost efficiency. It is also an open-weight model.
Key Points:
• MiniMax H3 offers "Omni-Reference" capabilities.
• The model is suitable for commercial-grade generation.
• It provides a cost-efficient approach to video generation.
• MiniMax H3 is an open-weight model.
🔗 Resources:
• MiniMax_AI ↗ - Official Twitter account for MiniMax AI.
🚀 MiniMax H3 - Availability & API
MiniMax H3 is now available on HailuoAI.video and through the MiniMax API, providing options for creative generation.
Key Points:
• MiniMax H3 is live on HailuoAI.video.
• It is also accessible via the MiniMax API.
🔗 Resources:
• MiniMax_AI ↗ - Official Twitter account for MiniMax AI.
• HailuoAI.video ↗ - Direct access to HailuoAI.video.
🤖 MiniMax H3 - API Access
MiniMax H3 can be accessed via an API, which enables programmatic control and integration for developers.
Key Points:
• MiniMax H3 offers an API for programmatic access.
🔗 Resources:
• MiniMax_AI ↗ - Official Twitter account for MiniMax AI.
• MiniMax API ↗ - Link to the MiniMax API.
🚀 Unreal Engine - LCC Plugin for 3DGS Relighting
The LCC Plugin for Unreal Engine enables physically based relighting of real-world 3D Gaussian Splatting (3DGS) scenes using proxy meshes. This allows for realistic lighting and shadow effects.
Key Points:
• The plugin relights 3DGS scenes within Unreal Engine.
• It uses proxy meshes for physically based lighting calculations.
• The plugin provides realistic lighting, self-shadowing, cast shadows, and reflections.
🔗 Resources:
• XGRIDS_OFFICIAL ↗ - Official Twitter account for XGRIDS.
• LCC Plugin Information ↗ - Additional details on the LCC Plugin.

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