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Drix10 Blog

AI & Tech

, 10 items in AR VR Companies and Development, 7 min read

In this digest (10 items)

Article 1: Flow Chaser - A Spatial Rhythm Game for Apple Vision Pro

Flow Chaser is a new spatial rhythm game for Apple Vision Pro that launched with visionOS 27. Using Apple on-device music intelligence, it analyzes music structure and automatically generates spatial rhythms for the player to follow.

Key points

  • Music Analysis: Flow Chaser uses Apple's on-device music intelligence to analyze music structure and generate spatial rhythms.

  • Spatial Rhythm Game: The game is designed for Apple Vision Pro and utilizes spatial audio to create an immersive experience.

  • Automated Rhythm Generation: The game automatically generates spatial rhythms for the player to follow, making it a unique and engaging experience.

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Tech & Innovation

Article 2: The Journey from Visitor to Member to Long-term Advocate

Getting someone to join is one milestone. What happens next determines whether the relationship grows. Explore the journey from visitor to member to long-term advocate.

Key points

  • Visitor to Member: The journey from visitor to member is a crucial step in building a relationship.

  • Member to Advocate: The next step is to turn members into advocates, which requires a deeper level of engagement and commitment.

  • Long-term Advocate: Long-term advocates are the key to sustainable growth and success.

Sources

Industrial AI

Article 3: Squint - Turning Operating Knowledge into Procedures

Squint turns operating knowledge, standards documents, and OT data into procedures, orchestrated work, and context for AI agents. Meet the team at the summit.

Key points

  • Operating Knowledge: Squint turns operating knowledge into procedures, making it easier to implement and maintain.

  • Standards Documents: Squint also utilizes standards documents to create a unified and consistent approach.

  • OT Data: Squint incorporates OT data to provide context for AI agents, making them more effective.

Sources

3D Reconstruction & Scene Authoring

Article 4: NVIDIA's Omniverse - Connecting 3D Reconstruction, Scene Authoring, and Isaac Sim Testing

NVIDIA developer Chirag Majithia turned stereo RGB captures into an editable USD scene. Using Astra, NVIDIA’s Omniverse, and Isaac libraries, he connected 3D reconstruction, scene authoring, and Isaac Sim testing.

Key points

  • Stereo RGB Captures: Chirag Majithia used stereo RGB captures to create an editable USD scene.

  • Astra, Omniverse, and Isaac Libraries: The NVIDIA developer utilized Astra, Omniverse, and Isaac libraries to connect 3D reconstruction, scene authoring, and Isaac Sim testing.

  • Editable USD Scene: The resulting scene is editable and can be used for various applications.

Sources

HealthTech & Biotech

Article 5: MethysDx - Innovative Tests for Cancer Monitoring

At #Vivatech day 2 live from Paris, The Business O Féminin Awards - Awards Ceremony The Scale-Up Award The winner is: @MethysDx, which offers innovative tests for cancer monitoring.

Key points

  • Innovative Tests: MethysDx offers innovative tests for cancer monitoring.

  • Cancer Monitoring: The tests are designed to help monitor cancer and improve patient outcomes.

  • Winner of The Scale-Up Award: MethysDx won The Scale-Up Award at #Vivatech day 2.

Sources

Cyberpunk 2077 & Night City

Article 6: Building Night City - A Remarkable Density of Details

Every building, advertisement, trash container, and sheet of paper in @CyberpunkGame’s Night City was placed by hand. In our in-depth interview, @CDPROJEKTRED's art directors reveal how they built its remarkable density–and how much it changed over the years.

Key points

  • Night City: The art directors built Night City with remarkable density and attention to detail.

  • Hand-placed Objects: Every building, advertisement, trash container, and sheet of paper was placed by hand.

  • Remarkable Density: The resulting city is a testament to the art directors' skill and attention to detail.

Sources

POSTAL 2 Redux & Physics-driven Objects

Article 7: POSTAL 2 Redux - Filling Environments with Physics-driven Objects

Make a mess. Leave. Come back. It’s still your mess. Grant from @TeamBeefVR shows how POSTAL 2 Redux is filling environments with physics-driven objects and tracking what happens to them after you leave.

Key points

  • Physics-driven Objects: POSTAL 2 Redux fills environments with physics-driven objects.

  • Tracking Objects: The game tracks what happens to the objects after the player leaves the environment.

  • Immersive Experience: The resulting game is an immersive and engaging experience.

Sources

Muse Spark 1.3 & Optimizations

Article 8: Muse Spark 1.3 - Optimizations for Developers

To help more developers build with Muse Spark 1.3 at our contributor tier pricing, we're rolling out optimizations. In our testing, it has a 1-2% variance on our aggregate benchmarks compared to the standard tier.

Key points

  • Optimizations: Muse Spark 1.3 has been optimized for developers.

  • Contributor Tier Pricing: The optimizations are available at the contributor tier pricing.

  • 1-2% Variance: The optimizations result in a 1-2% variance on aggregate benchmarks.

Sources

Substance 3D Designer & Ankara Alley

Article 9: Creating Ankara Alley with Substance 3D Designer

Nore Pollentier spoke about the creation process behind the Ankara Alley project, detailing how she gathered references of a real street in Ankara, how she created the tiling wall and road materials with Substance 3D Designer, and explaining how she achieved the cozy vibe.

Key points

  • Ankara Alley: The Ankara Alley project was created using Substance 3D Designer.

  • Real Street References: Nore Pollentier gathered references of a real street in Ankara.

  • Tiling Wall and Road Materials: She created the tiling wall and road materials using Substance 3D Designer.

Sources

God Game & AI-powered Game Development

Article 10: Building a God Game from Scratch with AI

Want to build a God Game from scratch? New God Game Video just dropped in Create Games with AI! I walk you through the entire build, from empty planet to thirsty worshippers demanding rain.

Key points

  • God Game: The article discusses building a God Game from scratch.

  • AI-powered Game Development: The game development process is powered by AI.

  • Empty Planet to Thirsty Worshippers: The article walks through the entire build process.

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